Diese Wiki-Seite ist in Arbeit. Übersetzungen folgen. ⚠️
Geflügeltes Licht wird benutzt, um deinen Umhang aufzuleveln und deine Flügel zu verstärken. Kinder des Lichts geben dir dieses geflügelte Licht.
In frühen Versionen des Spiels wurde das geflügelte Licht "Sterne" genannt. Deswegen nennen manche älteren Spieler die Kinder des Lichts manchmal Sternenkinder oder Sterne.
- 1 Umhangsflügel
- 2 Level-Ups
- 3 Wiederaufladung
- 4 Möglichkeiten, geflügelte Lichter zu verlieren
- 5 Standortübersicht der Kinder des Lichts
- 6 Video Wiedergabeliste von allen Kindern des Lichts (auf Englisch)
- 7 Insel der Dämmerung (9)
- 8 Daylight Prairie (21)
- 9 Hidden Forest (18)
- 10 Valley of Triumph (16)
- 11 Golden Wasteland (16)
- 12 Vault of Knowledge (11)
- 13 Eye of Eden (10)
- 14 Orbit (1)
Der Umhang und die Flügelstärke wird um oberen Bildschirmrand durch Keile angezeigt. (Wenn man auf dieses Symbol klickt, wird das Gesten Menü geöffnet.)
Kinder des Lichts und somit das geflügelte Licht wird gebraucht, um den Umhang aufzuwerten. Es sind momentan 99 Kinder des Lichts in allen Leveln versteckt. Sie sehen wie andere Spieler ohne Umhang aus (siehe Bild).
|Kinder des Lichts||99|
|Umhangsaufwertungen durch Geister der Level||47|
|Umhangsaufwertungen durch reisende Geister||28|
|Maximale Anzahl geflügelter Lichter||174|
|Level||Anzahl der Kinder|
|Insel der Dämmerung||5 (+4*)|
|Tal des Triumphs||14 (+2**)|
|Tresor des Wissens||8|
|Auge von Eden||10|
*am Ende der Prüfungen in der Höhle der Prophezeihungen **Spieler müssen die ersten zwei Geistererinnerungen im Tal des Triumphs Dorf der Träume erleben, um die dritte Erinnerung freizuschalten, die das Boot zum Yetihang aktiviert.
Je mehr Kinder des Lichts du triffst, desto mehr Keile wird dein Umhang haben. Jeder Keil bedeutet einen Flügelschlag, wenn man fliegt, was Energie gibt, um weiter und höher zu fliegen. Wenn man in die linke obere Ecke des Bildschirms tippt, wird angezeigt, wie viele geflügelte Lichter man bisher gefunden hat und wie viele man zum Aufstieg benötigt. Wenn man genug Sterne zum Aufsteigen hat, bekommt das Umhangsymbol einen roten Punkt. Tippe, um einen weiteren Keil zu erhalten.
Auf der Rückseite des Umhangs, den der Spieler trägt, findet man eine leuchtende Raute für jeden Keil, den man hat. Ab dem 6. Keil erhält man keine Rauten mehr, sondern einen Rahmen um die vorhandenen. Wenn man einen Keil verwendet hat, erscheint dieser dunkel, bis man ihn wieder auflädt. Zum Beispiel hat der Spieler auf dem Bild 5 Keile, aber 4 davon verwendet. Auf diese Weise kann man sehen, wie viele Keile ein anderer Spieler hat und ob er aufladen muss. Man kann jedoch nicht davon ausgehen, dass eine Person mit weniger Keilen auf dem Umhang weniger Erfahrung hat, da es verschiedene Möglichkeiten gibt, Keile zu verlieren (Manche unten).
Der erste Stern gibt dem Spieler eine geflügeltes Licht für einen Flügelkeil, für den nächsten Keil benötigt man 2 geflügelte Lichter/Sterne usw.
- 1 Keil = 1 Kinder des Lichts
- 2 Keile = 2 Kinder des Lichts
- 3 Keile = 5 Kinder des Lichts
- 4 Keile = 10 Kinder des Lichts
- 5 Keile = 20 Kinder des Lichts
- 6 Keile = 35 Kinder des Lichts
- 7 Keile = 55 Kinder des Lichts
- 8 Keile = 75 Kinder des Lichts
Weitere Keile können nur durch mehrmaliges Durchlaufen von Eden erworben werden. Siehe Anmerkung unten.
- 9 Keile = 100 Kinder des Lichts
- 10 Keile = 120 Kinder des Lichts
- 11 Keile = 150 Kinder des Lichts
- 12 Keile = 200 Kinder des Lichts (momentan nicht erreichbar)
Hinweis: Nach dem ersten Besuch in Eden erhält man bei der Wiedergeburt ein extra geflügeltes Licht für den Umhang. Dies gibt dem Spieler ein zusätzliches geflügeltes Licht für den nächsten Durchgang durch das Spiel (man beendet die Insel der Dämmerung mit 6 anstatt mit 5 geflügelten Lichtern usw.).
Außerdem: Umso mehr der Flügel Verstärker man mit Aufgestiegenen Kerzen kauft, umso mehr extra geflügelte Lichter bekommt man bei der Wiedergeburt.
Wenn die Flugkraft nachlässt, gibt es verschiedene Möglichkeiten, sich aufzuladen:
- Ein Kind des Lichts sammeln (volle Aufladung)
- Einen Sofortauflade-Trank verwenden (volle Aufladung)
- Durch Wolken, Sterne oder starke Feuer (Lagerfeuer etc.) fliegen (schnell)
- In der Reichweite eines lauten Rufs von anderen (du kannst so auch andere aufladen) (mittelschnell)
- In die Nähe oder auf Pilzen stehen (mittelschnell)
- In der Nähe von Kerzen oder Lampen stehen (langsam)
- In der Nähe von anderen Spielern stehen, deren Licht man angezündet hat oder mit einem
Freund Hände halten (mittelschnell)
- Einem Freund ein High Five oder eine Umarmungen geben (schnell).
- Im Schimmer eines bereits gesammelten Kind des Lichts (langsam)
Möglichkeiten, geflügelte Lichter zu verlieren
- Angriffe von Krabben oder Dunkeldrachen
- Andauernder Aufenthalt im Regen (Verborgener Wald)
- Im verseuchten Wasser stehen (Goldene Ödnis)
- Gegen Gegenstände laufen, rutschen oder fliegen (Entfernt am 02.10.20, Patch 0.11.0)
Wenn man einen Flügel verliert, verliert man 1-4 geflügelte Lichter, die vom Spieler wegfliegen und als orange Flügel mit einer weißen Lichtsäule erscheinen. Der Spieler kann versuchen, sie wieder aufzusammeln, aber sie brechen nach ein paar Sekunden und der Spieler hat sein Licht und seine Flugfähigkeit verloren, so dass es oft sehr schwer ist, sie zu erreichen. Die verlorenen Flügel verwandeln sich wieder in Kinder des Lichts und können wieder am ursprünglichen Ort gefunden werden, aber es gibt keine Möglichkeit zu wissen, welche der Sterne, man zuvor gefunden hat, es waren und wo man sie wieder zu finden kann.
Standortübersicht der Kinder des Lichts
Eine Zusammenfassung der Standorte der Kinder von Clement
Video Wiedergabeliste von allen Kindern des Lichts (auf Englisch)
Insel der Dämmerung (9)
Die Insel der Dämmerung ist das erste Reich.
Du Nummer bezieht sich auf die Nummer oben im Bild.
Insel Kind des Lichts 1: Betrete die erste Höhle und laufe bis zum Ende durch. Fliege oder springe runter bis zum gestrandeten Boot. Laufe an das Kind des Lichts heran and klicke auf das "Hand mit dem Stern"-Symbol, um einen Flügel für deinen Umhang zu erhalten.
Insel Kind des Lichts 2: Gehe rechts vom Höhleneingang mit dem Felsvorsprung und klettere rechts über die Höhlenmündung. Gehe über die Kuppe des Hügels und du findest das Kind am anderen Ende des Hügels.
(Du musst weniger laufen wenn du zuerst das 4. Kind vor dem 3. holst).
Insel Kind des Lichts 3: Gehe geradeaus durch zum großen Felsen. Das Kind befindet sich am oberen Ende des Felsens. Man muss mindestens einen Geist gefunden haben, um den Felsen betreten zu können.
Insel Kind des Lichts 4: Gehe weit nach rechts durch die Wüste, hinter dem kleinere Felsen. Dort befindet sich die Höhle mit dem nächsten Kind. Man muss mindestens einen Geist gefunden haben, um die Höhle betreten zu können.
Insel Kind des Lichts 5: Das letzte Kind des Lichts befindet sich in einer Höhle auf einem schwebenden Berg in den Wolken ganz rechts vom Tempelbereich. Gehe nach rechts von der Außenseite des Tempels und fliege durch den Tunnel in den Wolken. Dort erreichst du eine Tür, die du mit einem anderen Spieler öffnen musst. In der kleinen Höhle hinter der Tür musst du einige Aufgaben erledigen, um dann mit Hilfe von Schmetterlingen nach oben zu gelangen. Folge dem Pfad über der kleinen Höhle, bis du zu einer Einbuchtung im Pfad kommst. Hier befindet sich das Kind des Lichts.
Cave of Prophecies (4)
Due to the addition of the Cave of Prophecies and the Trials during the Season of Prophecy, players will receive one Winged Light for each trial they complete. As there are four Trials, there are four Winged Light.
Isle WL 6: You receive this Winged Light at the end of the Trial of Water. It stands at the top of the glowing mountain at the end of the Trial.
Isle WL 7: You receive this Winged Light at the end of the Trial of Earth. To reach it, you must complete the maze-like Trial and get to the shining tower at the end of the Trial. The Child of Light stands in the tower.
Isle WL 8: You receive this Winged Light at the end of the Trial of Air. You must climb the towering islands to reach the main island at the top, where the Child of Light stands.
Isle WL 9: You receive this Winged Light at the end of the Trial of Fire. The Child of Light stands after the final checkpoint, after you kill all the monsters.
Daylight Prairie (21)
Butterfly Fields (3)
Butterfly Fields is the first area you come to in Daylight Prairie after you leave the social area and fly through the cloud tunnel.
The numbers here refer to the pictures above, as the numbers in the video are in a slightly different order.
Prairie WL 1: The Child of Light is in the first cave to the left. You need to have found at least one Ancestor Spirit in Daylight Prairie to enter the cave. See the Daylight Prairie page on information where to find them.
Prairie WL 2: The Child of Light is on top of the round cave rock. The easiest way to get there is to go inside the the cave and release a call (long press yourself). Butterflies will come and carry you up.
Prairie WL 3: The Child of Light is standing by the entrance to the next area (Villages), which is straight ahead of the cloud tunnel. Previously, the Child of Light stood by the entrance to Bird Nest.
Bird Nest (2)
To enter the Bird Nest area you need to have found four Ancestor Spirits in Daylight Prairie. See the the realm page Daylight Prairie on how to find them.
Prairie WL 4: This Winged Light is located on a higher island on the perimeter of the area, between the Villages gateway and the Sanctuary Islands entrance.
Prairie WL 5: This Winged Light is on a small island directly below the gateway between Bird's Nest and Villages.
Sanctuary Islands (8)
This area is accessed through the Bird Nest. Two Winged Light are located on individual islands (#6 & #8, the other six are located within or around the main island. Four Winged Light are located outside (easily visible), four are located inside the main island cave structure. One (#13) is inside a very well hidden cave on the left of Winged Light 7's waterfall.
Villages is the area with 4 islands with 3 temples after you leave Butterfly fields going through the gate straight ahead.
Prairie WL 14: A Child of Light stands in the center of the smaller front island in the middle.
Prairie WL 15: Fly to the island to the left. Walk around to the right at the bottom of the hill to find a two player door. Both players need to hold a candle to the door to open it and reveal the Child of Light in the cave behind it. If there is no other player available, try leaving and entering the area to see if other players have appeared. If they are not near the door, release series of calls by clicking on yourself to call them over.
Prairie WL 16: Fly to the middle of the three bigger islands and walk around the back of the hill to find a Child of Light.
Prairie WL 17: When you have reached the main temple in the clouds (flying or riding a manta), fly onto the roof just above the door. The Child of Light is to the left.
Prairie WL 18: From Prairie WL 17 fly higher up the roof, there is another Child of Light on the dome. Jump into the clouds to recharge wing power.
There are two ways of reaching the Caves area, but for both the player must have found two Ancestor Spirits from Isle of Dawn and two from Daylight Prairie to enter. One entrance is high up on a ledge on the left side of Butterfly fields, the other one is a cave entrance to the left side of the Villages area, just above the left hand island.
To collect the Winged Light, it is best to enter from Butterfly fields.
Prairie WL 19: Coming from Butterfly Fields you first get to a cave with a split lake in the middle. Go up the grassy stairs on the right until you come to a room full of jars. Look slightly to the right out of the window and you can see the Child of Light standing in a cave high up in the wall. Fly over, ideally holding a friend's hand.
Prairie WL 20: Opposite the entrance coming from Butterfly Fields, across the lake there is a narrower cave area that has light shining from the top. The Child of Light is standing in a small cave high up to the right.
Eight Player Puzzle area (1)
The Eight Player Puzzle area is accessed through a spirit gate inside the right island of the Villages area.
Prairie WL 21: First, you need to get into the eight-player area, see in Daylight Prairie page for details. The Child of Light here is in a visible cave at the left-hand tree. Fly up the trunk and the Child of Light will be in front of you. (This Child of Light is now visible. Previously, it was completely hidden inside the tree).
Hidden Forest (18)
Entrance and Walled areas (2)
The numbers here refer to the pictures above, as the numbers in the video are in a slightly different order.
Forest WL 1: The Child of Light (Winged Light) can be caught when flying down into the forest from the social area. It is on a platform in the trees on the right, above the stone gate. It is difficult to land here as there are strong downward winds.
Forest WL 2: Cross the courtyard and the first forest area behind, the Child of Light is standing in front of the next gate.
Forest's Brook (4)
This is the area with stone temples and a river through the middle.
Forest WL 3: Go to the first temple you can see ahead of you. The tree to the right of it has glowing fungi growing on it. Use them as a ladder to reach a tree house with a Child of Light in it.
Forest WL 5: From the tree house fly to the left across the path to another temple between the trees. Behind the temple is a small ramp pointing towards a cave in the hill blocked by a plant. Behind it you can find another Child of Light.
Forest WL 4: From here fly towards the temple symbol (release a call to see) until you come to a bridge or go back to the first temple you came to in the area and follow the course of the river until you come to the bridge. When you are by the river just before the bridge, some fungi form a ladder up the bank on the left. The tree next to it also has fungi on it. Use them as a ladder to reach another tree house with a Child of Light in it.
Forest WL 6: From here follow the course of the river until you come to a split in the rocks with a Child of Light standing in front of it which leads to the next area.
Sunny Forest (2)
To reach Sunny Forest, go to the right of the first temple you reach in the Temples and River area. There is an entrance that requires the player to have found eight Ancestor Spirits in Hidden Forest.
Forest WL 7: Go through the first temple, cross the lake and the Child of Light is on the hill in front of you. The player can ride a swam of butterflies inside the hollow tree next to it to reach the top of the hill.
Forest WL 8: The hollow tree next to Child of Light 7 has a platform around it. Fly up, cross the rope bridge and find a Child of Light at the end of the platform.
Underground Cavern (4)
An area of Hidden Forest accessible from Sunny Forest. Needs two players to enter, but all Children of Light are then reachable solo.
Forest WL 9: From the entrance, this is the second cave to the left, after the cave where WL 11 is found. The first Child of Light is located high up in this cave above lots of butterfly jars. As with the entrance to the caverns, players can release a deep call to reach the Child of Light. There is no need to expend flight energy at all.
Forest WL 10: This Child of Light is located in a gated area to the right of the entrance.
Forest WL 11: To the left hand side of the entrance, there is an area that can be recognized by the birds streaming from this area down into the caverns. At the very top there is a gated structure, which so far leads nowhere. There is a Child of Light standing on a pillar in front of it. For new players and those low on flight energy it can be quite hard to reach, though it may help to start from a glowing fungi across from the opening. Additionally, the birds streaming down will recharge your flight energy.
Forest WL 12: Lastly, one winged light stands by the cavern exit, which is accessible at the top of the large hollow structure.
Tunnel and Bridge area (3)
To reach the Tunnel and Bridge area, return to the second area and follow the course of the river to a split in the rocks. This area has a large tunnel/pipe at the beginning and a large lake in the back.
It is easier to reach Forest WL 14 before 13.
Forest WL 14: Fly on top of the first big pipe at the beginning of the area and from the middle of it look right. You will see a hollow tree with stairs leading into it which contains a Child of Light.
Forest WL 13: Go back to the pipes and find a big tree stump to the left of them. From there you can see a big branch with fungi arching over a river. If you look up from the branch towards the left, you can see high up a temple with two floors. Use fungi to give you energy to reach it. The Child of Light is on the second floor. You'll need 4 Ancestor Spirits to enter but that isn't necessary, as the Child can be reached even without entering the floor.
Forest WL 15: From the temple fly to the far right, aiming at the stilted temples with golden spires standing in the water. You need to light the buttons in each of these to raise the bridge and the last one will have a Child of Light in it.
Forest's End/Forest Clearing (1)
Forest WL 16: After watching the cut scene in the main temple past the jellyfish, you will reach Forest's End, a dry and sunny area of the forest. Look to your left as you enter and you will find the Child of Light.
The Treehouse (2)
Forest WL 17: This Child of Light is found in the basement of the treehouse. It can be accessed from within the treehouse's main floor through a tunnel.
Forest WL 18: When entering the Treehouse area, go to the right and the Child of Light will be high up in a hole in the trunk of a tree.
Valley of Triumph (16)
To collect every Winged Light players need to play the level twice as there are two different ways to the bottom, and there is no way to go back except by returning home and entering the gate again.
Note: If you're just on a Winged Light run, you can slide down the sliding race until you collect the Winged Light, teleport home, then return to Valley. Then you can exit the room the way you came in and return to the ice rink, and head to the Citadel and flying race.
First Slide (1)
As soon as you leave the social area you start sliding down the hill.
Valley WL 1: As soon as the slide starts, aim for the roofed area on the left. The Child of Light is standing in the the tunnel. Unlike Children of Light in other realms, this one will be collected automatically when you slide close to or through it.
Ice Rink (2)
The first slide ends at a frozen lake with a platform connected to a bridge in the middle.
Valley WL 2: The second Child of Light is standing on the platform in the middle of the lake.
Valley WL 3: Slide into one of the watery holes in the ice to slide around underwater. The Child of Light is standing in the center on the icy ramp near where the light shines in.
The citadel can be reached through the portal to the left of the ice rink that is connected to the platform by a bridge. The player will have to have found two Ancestor Spirits in Valley of Triumph to enter.
Valley WL 4: Fly to the highest tower on the left, behind the golden rings. The Child of Light is standing in the leftmost tower (if you approach from the entrance).
Valley WL 5: Now cross the bridge to the other high tower on the right. Jump out of the window facing away from the golden rings and slightly to the right. You will fly down past some alcoves, where the Child of Light is standing in one of the lower ones. Flying past will be enough to pick the Winged Light up.
Flying Race (2)
To get to the Flying Race, leave the Citadel through the building at the back of the area.
Valley WL 6: After flying through or past a cloud tunnel, you fly between buildings connected by bridges. By the second one fly through the right hand gallery of the building to automatically pick up a Winged Light if you fly close enough to the Child of Light. If you wish to simultaneously collect the Ancestor Spirit there, you can carefully slide across the bridge connecting the sides.
Valley WL 7. Later on in the race you come to an area with lots of floating rocks. Keep to the right, the Child of Light is standing on top of a golden spire on a floating temple.
Sliding Race (1)
When you get to the ice rink, take the exit with the red banners that doesn't have a bridge connected to it. This will lead you to the sliding race.
Valley WL 8: Some time into the race you slide between two buildings with bridges high above you. The Child of Light is standing in the center on a snowy ramp. Like the Child of Light during the slide from the Social Area, it is auto-collected as you slide near it.
Race's End/Coliseum (2)
Both the Sliding and the Flying race end in the same home stretch and Coliseum area.
Valley WL 9: Just before you enter the entrance area to the Coliseum, the Child of Light is standing in the middle of the path. This Winged Light is auto-collected as you slide near the Child of Light.
Valley WL 10: In the Coliseum, fly to the top of the big golden statue on the left side of the Temple entrance.
Valley WL 11: When you enter the temple, look up and to the left. You'll see the entrance to a hall, which leads to a storage room after a few turns. The Child of Light is standing at the base of a ladder on the left side of the room when you walk in.
See the video linked at the top of this page for a video guide.
Village of Dreams (3)
Valley WL 12: When sliding down the entrance to the village via the Valley Social Space, you will be facing a large mountain. Around the middle of the mountain, there is a Child of Light in a small cave.
Valley WL 13: The Child of Light is in a small opening in the mountain near the village where the Bearhug Yeti's spirit quest travels. Look up the ski slope toward WL 14. To the left of the main slope, head up the staircase in the rock, then fly to the left. The Child of Light is in a small cave.
Valley WL 14: By going up the ski slopes that are closer to the Yeti spirit's mountain, there is a Child of Light standing on the very top.
Hermit Valley (2)
Valley WL 15: The Child of Light is located behind the Yeti's cave, on a window sill.
Valley WL 16: The Child of Light is in a cave located on the edge of the mountain going to the Yeti's Cave (The same way you came by the second boat ride to Yeti). When you have docked, turn around and fly down in the canyon, the cave will be on your right.
Golden Wasteland (16)
In front of the Broken Temple (2)
The numbers here refer to the pictures above, as the numbers in the video are in a slightly different order.
Wasteland WL 1: The Child of Light is standing on a strip of land reaching into the lake in front of the fortress.
Wasteland WL 2: Above the point where you entered the realm there are some broken columns connected by a stone slab. The Child of Light is standing on top of it. It is hard to reach when playing alone, though the surrounding terrain can be used to gain a higher starting point. For instance, the mound of sand to the direct left of the landing area can be used to access the stone monument to the left of the Child of Light. From there, the player needs approximately 1-2 flaps to reach the next monument (with the Child of Light). Use the sparkle left behind by WL 1 to recharge your cape if needed.
Forgotten Ark (2)
Two Winged Light can be found in Forgotten Ark. One is easily found on the bow of the Ark. The other is inside a cave structure beyond it.
Inside the Broken Temple (2) and in the Graveyard (4)
Enter the Broken Temple/Fortress. Be cautious when making your moves in these areas. There is one Dark Dragon in the Temple and four in the Graveyard that can cause you to lose Winged Light if you are spotted (see Creatures page for details).
Wasteland WL 5: Inside the Broken Temple one Child of Light is standing on a little island in the lake to the right of the main building.
Wasteland WL 6: When you are leaving the Temple on the other side of the lake, there is a Child of Light standing in an alcove to the right of the exit.
To get to the Graveyard, exit the temple on the other side and slide down the hill. Don't go into the pipe to the right, it leads to the Shipwreck area. You can do either the Graveyard or the Shipwreck first. Both will lead to the Battlefield area.
Wasteland WL 7: In the Graveyard, one Child of Light is on top of a hill to the right of the big bones. It may be helpful to first fly up the side of the pipe leading into the Shipwreck and then jump down on the other side to reach the Child of Light.
Wasteland WL 8: Enter the main hollow structure in the middle of the lake, the Child of Light is on the far side of it, high up on a ledge, best seen from the back of structure. One of the Dark Dragons will patrol this ledge and thus players should be cautious while recharging in the sparkle left behind.
Wasteland WL 9: Another Child of Light is in a smaller pipe-like structure to the right of the main centre structure.
Wasteland WL 10: There is a Child of Light near the stairs leading into the exit (where white birds are flying) on the other side of the lake. A Dark Dragon will also patrol this spot.
In this area, there is a Dark Dragon circling above the wreck that can harm you. See Creatures page.
There are four ways to access the Shipwreck area, for two of them you will need to have found either one or two Spirits from the Golden Wasteland.
- First way: when you exit the Broken Temple, go through the Constellation Barrier in the pipe to the right as you slide down the hill. This barrier requires one Ancestor Spirit from Wasteland.
- Second way: above the previously mentioned barrier, there is another pipe which also leads into the Shipwreck area. However, this pipe may be slightly difficult to reach on your own.
- Third way: In the Graveyard area proper, go right along the rocks past WL 7 until you find an elevated platform made out of bricks, there should be a round pipe with a constellation gate on this platform. The gate needs one Ancestor Spirit from Wasteland.
- Fourth way: in the Battlefield area, go to the right along the rocks/wall until you find some some large pipes. It may help to first head towards the castle, and then take a sharp right. There you will find a Constellation Barrier which requires two Ancestor Spirits from Wasteland.
When coming from the Broken Temple, find WL 12, then 11 then 13. When coming from the Battlefield, find WL 13, then 11 then 12.
Wasteland WL 11: Find the place where there is a tear in the hull of the ship that is spilling lots of golden jars, the Child of Light is standing on top of them, inside the ship.
Wasteland WL 12. Fly to the very far end of the area along the rock wall leading into the Broken Temple, towards a tower. The Child of Light is standing opposite the tower high up in a cave in the cliff face. This Child of Light is not easy to reach without a friend (or lots of flight energy), but it might help to climb the tower and fly from there. Some players also choose to enter from the Broken Temple's second entrance (without the constellation barrier), as it provides higher starting ground.
Wasteland WL 13: Go along the rock wall beyond the shipwreck in the direction of Battlefield. Thus, when entering from Battlefield, the player should head directly left. The Child of Light is standing beyond the utmost corner of the wall, by the sea and in the vicinity of some pipes. It may be difficult to spot far away, as it is slightly obscured by rocks/pipes.
When entering from the Shipwreck, go towards the big bundle of pipes behind the wreck and climb over the top to reach the Battlefield. If you haven't done the Graveyard yet, after climbing the rocks go along the rock wall to the left until you find a cleft with birds coming out. This is the way to the Graveyard.
The Battlefield does not have any Dark Dragons patrolling initially, but when you light the button in front of the main gate of the Temple(or get close enough when it has already been lit by someone else), several Dark Dragons will be released that will roam the area. Thus it is recommended not to go anywhere near the gate until you are finished exploring the area.
Wasteland WL 14: There are two main buildings: the far away ending Temple that is still intact and a ruined fortress/temple surrounded by a moat. Climb the walls of the ruined fortress and the Child of Light is standing to the left (looking from the inside of the building) of the main tower. The easiest way up is to climb the right hand wall that forms steps.
Wasteland WL 15: In front of the main Temple there are several towers. The Child of Light is behind the tower to the right of the main gate.
Inside the Temple (1)
Wasteland WL 16: The last Child of Light is in the centre of the Temple to the right of the water.
Vault of Knowledge (11)
First Floor (1)
Vault WL 1: As soon as you enter Vault of Knowledge, go up the stairs and up the ladder to your left. There is a Child of Light at the top.
The door is on the right side of the entrance, and first takes two players to unlock, then a constellation gate beyond the door requires you to have collected at least one Ancestor Spirit from Vault.
Vault WL 2: After descending through two holes into an area filled with crabs, take a left at the first fork. The Child of Light is standing hidden behind two large jars. Be careful though, as the crabs will attack you.
Vault WL 3: Continue towards the right in the above mentioned fork. In the room with a large ladder, there is a hole in the ceiling. Upon ascending through this hole, you will find the Child of Light waiting for you.
Third Floor (1)
Vault WL 4: Look up to find a temple on a floating platform. The Child of Light is on the roof. If you run out of energy, use the orange star dust to fill up your cape.
Fourth Floor (2)
Vault WL 5: Use the lift to the next floor with cosmic mantas flying around. Find the Child of Light in a round building with a stone roof floating high up on a platform. Use smaller platforms and steps to reach.
Vault WL 6: It's positioned on the highest platform accessible on the fourth floor, directly above the bones which correspond to the Cosmic Manta Call Spirit. The platform is left over from the Season of Lightseekers. This Winged Light was added in Patch 0.9.2.
Fifth Floor (1)
Vault WL 7: The Child of Light is hidden behind one of the top bones of the floating Cosmic Whale skeleton nearest spawn.
Vault's Summit (1)
Vault WL 8: Ride a cosmic manta to reach the top floor. The Child of Light stands between the stairs to the shrine at the very top.
Starlight Desert (3)
Vault WL 9: On top of the giant jar to the right of the tunnel entrance towards the peak of Eye of Eden.
Vault WL 10: On top of the giant lamp tower directly across from the first WL on the giant jar.
Vault WL 11: Inside the lower chamber of the king's floating island throne.
Eye of Eden (10)
A number of Winged Light are present in Eden, one in the first area, and the rest just before and inside the tunnel of lights. These will help you to recover from any Winged Light you lost traversing Eden. They are available to collect before the "point of no return," i.e. before you are locked into completing Eden. The Children of Light in Eye of Eden are sitting on the ground or looking at it, unlike the others scattered in the Realms of Sky.
There is one additional Winged Light to collect in Orbit. It will count as the 102th Winged Light, because it's not visible to players. If you go through the gateway to rebirth, straight down the middle, you will eventually hear the Winged Light collection chime before you are reborn. Listen for it before you tap the "skip" button to skip the credits.